﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LLServer.Data
{
    class Effect
    {
        private int id;
        private bool aura;
        private bool buff;
        private bool passive;
        private int turns;
        private string modificator_name;
        private float modificator_value;

        public Effect()
        {

        }
    }
}
